One of the best computer RPGs ever made, published by Interplay. The spiritual ancestor of Fallout and Fallout 2. Featured a novel (at the time) tactical combat system, multiple solutions to puzzles (can we pick that lock, or do we have to smash the door with a sledgehammer?), and a copy-protection scheme known as The Book of Numbered Paragraphs.

Especially noteworthy for its extremely detailed and almost poetic (and utterly disgusting if you have a good imagination) descriptions of combat results. Sometimes, the enemy would simply die. Other times, they'd explode like a blood sausage or be reduced to a fine red mist. Turning up the verbosity all the way in the Fallout games generates similar messages.