The ability to get a runner out by hitting him with the ball. Otherwise, only tagging or force outs are allowed (a la baseball).
Throwing the ball at a person's head. Generally considered illegal unless the person moves their head into the ball.
Leading - the ability to step away from the base before the ball is kicked. Stealing - the ability to take another base before the ball is kicked.
I have yet to see a kickball game that allowed stealing. Interpretations of leading allow for some pretty big leads, but the prospect of Indian Rubber usually discourages them.
The ability to continuously kick balls in foul territory without penalty. An alternate of this rule would be three fouls and you're out.
Perhaps the easiest way to settle a kickball dispute. Simply do it all over again. Everyone returns to where they were before the argument, and play resumes as though nothing happened.
Pronounced in-tow, short for interference. Any kicked ball that hits a tree branch, power line, or is in any other way altered by existing structures is called an Into. An Into almost always becomes a do-over.
"Doesn't Count". Refers to a younger person who wants to play, but whose talent would be detremental to the team in question. Their actions at the plate are ignored in the grand scheme of the game, but this way they aren't excluded and can still have fun with the big kids. The abbreviation is used to prevent the yute from learning the truth about his kickball status.
Also known as a Washington.
The art of putting spin on a rolled ball such that kicking it often results in a foul ball or a pop up.
TYLER OK. Fouls to midnight, leading but no stealing, Indian Rubber but no headhunting. AARON Right. Into's a do-over, OK. TYLER Sure. AARON And Eddie's a D.C. TYLER Eddie? Why? AARON He can't kick. TYLER (beginning to pout) Come on! AARON Look, he has to go inside in ten minutes anyway. TYLER (in full-out pout mode) OK, fine. But no spinning, then!
printable version chaos
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