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graveyard

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(place) by Jeeves (5.5 y) (print)   ?   (I like it!) 1 C! Tue Aug 08 2000 at 23:34:15

"You suddenly realize it is unnaturally quiet."
"The hair on the back of your neck stands up!"
"You have an uncanny feeling..."
"Run away! Run away!"

Indeed, these are the NetHack messages that you sometimes get as you walk around on a level that contains a graveyard. They have a 1/6 chance of appearing on any level past Dungeon level 11.

In a graveyard, about 1/5 of the squares will be occupied by corpses, 1/10 will contain chests or boxes, and another 1/5 will be graves. Graveyards are filled with sleeping monsters from classes ZV&, wraiths, and ghosts; the precise composition varies according to depth. Graveyards generate ambient messages as listed above. You only get the "Run away! Run away!" message if you enter the graveyard between 0:00 and 0:59 (Midnight hour).

Graveyards aren't terribly useful to have around. True, they provide abundant wraiths, but a wraith has a much reduced chance of leaving his precious corpse on a level that contains a graveyard, and it's quite a bit of trouble to manipulate several wraiths at once to follow you to other Dungeon levels. Furthermore, the concentration of creatures that may have energy drain and/or demon summoning powers can be very dangerous. Of course, graves do provide amusing messages when excavated, but I don't think they're really worth the bother.


(thing) by Kalon (4.3 wk) (print)   ?   (I like it!) Wed Sep 25 2002 at 0:59:49

A versatile building for the Undead in Warcraft III, it creates Ghoul corpses, provides basic unit upgrades, and serves as a drop-off point for lumber.

Requirements: None
Cost: 250 Gold
Buildings Allowed: Ziggurat -> Spirit Tower, Temple of the Damned, Slaughterhouse
Units Created: None
Upgrades Available: (All 60/75/90 seconds) Unholy strength , unholy armor, creature attack, creature carapace.

Stats: Build time: 1 minute 20 seconds. Armor: 5. HP: 900.

The Graveyard forms an integral part of a Scourge base. It provides many benefits beyond the standard unit upgrades. It generates up to five Ghoul corpses, and serve as an additional lumber drop-off point. With good placement, it can turn your ghouls in to lumber harvesting machines, your Death Knight in to an Animate Dead, Ghoul raising powerhouse, the Necromancer to Mr Skeletons-Are-Us, and the Meat wagon in to a corpse-flinging, store-house wonder.



Warcraft III Undead Guide

<<< Crypt -- Graveyard -- Ziggurat >>>



Information gleaned from:
  • My own lovingly played copy of Warcraft III
  • www.battle.net/war3
  • www.warcraftiii.net
Copyright information is the property of their respective owners.

(definition) by Webster 1913 (print) Tue Dec 21 1999 at 23:58:04

Grave"yard" (?), n.

A yard or inclosure for the interment of the dead; a cemetery.

 

© Webster 1913.


printable version
chaos

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