Exciting and physical card game for two players, also known as 52 pickup. Although this game is very popular, especially amongst younger folk, its appeal is limited by the fact that the winner is predetermined before dealing commences. The gameplay itself is normally completed in less than a minute, although the post-game violence may continue for a much longer period.

Players
The Dealer: The role of the dealer is very important, and is thus normally assumed by a seasoned veteran of the game. It is the dealer's responsibility to ensure that the rules of the game are properly understood by his playing partner, whom we shall term "The Picker".
The Picker: In one's first game of 52 card pickup, one almost always assumes the role of picker, at least in the first round. The picker is the first to play after the cards have been dealt.

Gameplay
Traditionally, the game commences with an invitation by the dealer in the form, "Do you want a game of 52 card pickup?" Should the picker answer in the affirmative, the game commences, and the dealer is immediately declared the winner. This fact is not immediately communicated to the picker, however, and the dealer proceeds to distribute the cards. One hand of 52 cards is dealt, although it is not considered illegal to also deal the jokers and rules of bridge cards. The cards should be dealt not onto the playing surface (such as a card table), but onto the floor of the room in which the game is being held. Also, rather than being deployed in a neat pack, the cards should be flung randomly into various corners of the room.

Once the cards have been dealt (and only then) the dealer should patiently explain the rules to the picker. The dealer is free to choose any form of words for this task, but will generally use something along the lines of "There's 52 cards: pick 'em up!" It is usually at this point that the picker realises that he/she has lost the hand, although in some cases the picker may proceed to gather together all of the cards before this realisation dawns. A particularly poor player will have to be explicitly told by the dealer that he or she has lost, after gathering all of the cards into a neat pile. This is the worst possible result from the picker's point of view, and represents a significant victory for the dealer.

At this stage, gameplay proper is said to have ended, and the players move immediately to the post-game beating stage, wherein the dealer's delight at winning is tempered by his/her discomfort at having the picker's fists repeatedly applied to his/her head.