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Spycraft

created by teleny

(thing) by teleny (45.5 min) (print)   ?   I like it! Mon Jun 25 2001 at 5:07:44

Good, though incredibly creepy video game by Activision, produced with the help of William Colby of the CIA and Oleg Kalugin of the KGB, involving a terrorist who wants to pick off both the President of the Russian Republics and the POTUS. Rumored to have been based on a real-life training excercise, it debuted in 1996, got rave reviews, and promptly tanked -- a pity, since it also included interesting features such as an on-line component, image manipulation tools, and a game of Shanghai....

Or was it the Illuminati?

Adding to its numerous difficulties is its reliance on such time-specific technologies as early QuickTime (later versions don't register as such) and its relatively huge size: 3 CD's, which must be switched on a regular basis. On the plus side, the thrills are more psychological than say, Quake: often, you must make a moral decision such as "Should I torture the Korean mercenary, or abide by the Geneva Convention, considering the Agency is about to be investigated by Congress?" (You'll get input on both sides on this question.) Dying during a training excercise in "The Farm" is a real possibility...and unlike Quake, people will drop when you shoot them...in the right place. (I found myself humming the Rolling Stones "One Hit"...when I wasn't too petrified to move...)

Some of the data seems horribly outdated, for instance, there's way too much exposition about the Russian Mafia, and cypherpunks will find the crypto section laughably ordinary. Still, it would be valuable if Activision were somehow ...persuaded...to reissue.


(thing) by Ebyan (1.2 mon) (print)   ?   I like it! Mon May 27 2002 at 19:12:39

Spycraft is a role-playing game by Alderac Entertainment Group (developed by Patrick Kapera and Kevin Wilson) released under the d20 License, and thus strinkingly similar to Dungeons & Dragons Third Edition.

As the name suggests, Spycraft is set in a modern world (or perhaps the very near future, no more than 20 years ahead). The players are part of this certain "Agency" which dispatches spy teams to take care of those sort of modernist spy jobs you'd imagine this game would deal with.

The players come from eight Departments of the Agency (these are equivalent to the D&D races, as there are only humans in Spycraft). The Departments are:

  • Department 0: The Home Office - Generic freelancers, for those who don't belong in the other departments (somewhat similar to D&D Humans): No ability adjustment.
  • Department 1: The Power Brokerage - The politicians and diplomats: +2 to Charisma, -2 to Strength.
  • Department 2: Military Operations - Un-specialized training, but less neutral than Department 0: +2, -2 to your choice.
  • Department 3: Computer Espionage - Self explanatory: +2 to Intelligence, -2 to Wisdom.
  • Department 4: Urban Assault - Stealthy combat training: +2 to Dexterity, -2 to Intelligence.
  • Department 5: Black Ops - Brute force and toughness: +2 to Constitution, -2 to Dexterity.
  • Department 6: Wetworks - Unarmed combat training: +2 to Strength, -2 to Constitution.
  • "The Basement" - Ex-cons or mercenary-types employed by the Agency: +2 to Wisdom, -2 to Charisma.
As previously mentioned, Spycraft bears striking similarities to the D&D system. Such similar aspects include the abilities/stats, skills, feats, combat system, etc. For one who is familiar with D&D 3rd Edition this game should be fairly self-explanatory once they get through the modifications that had to be made to modernize the game. Needless to say, another of these modifications was the Classes:
  • Faceman - Undercover and disguised, the equivalent of a Charisma-based Rogue.
  • Fixer - Dextrous and handy, the equivalent of a combat-type Dexterity-based Rogue.
  • Pointman - Sort of the jack-of-all-trades.
  • Snoop - Computer expert, the 21st Century equivalent of a Mage.
  • Soldier - Fighter-type, trained in all forms of combat and weapons.
  • Wheelman - Driver, mechanic, and handy in a fight.
Other than these obvious differences there are a few others that would take a few minutes to familiarize yourself with. The rulebook, titled Spycraft - d20TM System Espionage Role-Playing Game is currently available where role-playing material is sold. There is also a "lite" version available for download free of charge from the official website: www.spycraftrpg.com.

printable version
chaos

William Colby Base Attack Bonus race Alderac Entertainment Group
Oleg Tank Butterfinger McFlurry dexterity
Mage Rogue Constitution Wisdom
intelligence Strength charisma agency
D&D Dungeons & Dragons roleplaying human
POTUS Aldrich Ames d20 Garak
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