With the best level design in the series, with a then-innovative map-screen interface that allowed for inventory, to the range of colorful and iconic power-ups that so trapped the minds of many at the end of the 80's, SMB3 had it all. The game control was superb, and as is Miyamoto's hallmark, replay value was high with both incredible amounts of secrets per level, and an inclusion of the original Mario Bros. Game (from before they were 'super' ;) for the two-player option.
Truly one of the best. The Super Nintendo versions, although good, seemed to expand laterally upon the concepts introduced in SMB3, instead of the massive jump from SMB2 to 3.
And besides, Yoshi had nothing on the Koopa Clan that never saw light of day in it's unabridged format again.
*you should probably hear The Truth Behind the Super Mario Series in America
Turns Mario into a tanuki (spelling of tanuki fixed by asterphage), which is some crazy mythical character. Mario now has a full racoon looking suit on, the only real benefits of which are:
This suit allowed you to swim in the water very well. Walking on land made you into a total goon, although you could jump really high. The best part was beating a level with it, because Mario bounces off at super high speed, like he's on some controlled substance or something.
Be a hammer brother. Kick ass. Take names. By far, my favorite suit, you get to throw hammers, you can reflect fire off your shiny, ducking backside, and you look a lot different than any other incarnation of Mario (except for the Tanooki's special power of, 'turn into a stone statue of an old cylindrical guy'). Fun indeed.
Okay, the best part about these suits was that if you could manage to beat a world with one of them on, the king of the castle would give you a different 'thank you' message. He'd express concern for the frog, and ask if you'd like be changed back. I believe "Thank you Mr. Racoon" is what the Tanooki got, and the Hammer suit takes the cake with a phrase that's something like, "Hey, nice clothes. How about lending them to me. No dice? What a drag."
Honestly... borrowing the clothes of a sweaty Italian plumber... It doesn't get any better than that.
Members of the turtle tribe information from the NES Super Mario Bros. 3 instruction booklet
Super Mario Brothers 3 is a sprite-based game. The graphics of the game were nice because every world was unique in background and elements. The entire game was beautiful at the time. There are slight graphical errors where the edge of the screen looked like the other edge of the screen, but it is a minor annoyance only on a couple levels. In addition there was rarely an error where a box would be copied over in green, unable to be touched, but looked like it was real. The sprites are higher quality of the old games, especially the 4th world, called "Giant World", which has large enemies (the goomba is twice the size of Mario).
The music of the game is quite similar to the original Super Mario Brothers game, there is not a lot of variety but it has a playful quality the original didn't seem to have, similar to the game itself. The sound of the stomping of enemies creates a squashed sound that is one of the identifiable sounds of Mario. The sound of the game continues the feeling of playful game play but memorable noises.
The story of the game is simple. As written in the instruction booklet...
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World. They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids and return the kings to their true forms. "Goodbye and good luck!," said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.
The surprise is of course after the 7 kings are changed back, the Princess is kidnapped by Bowser and Mario must free her on the 8th world.
The gameplay of Super Mario Brothers should be noted that it is a completely separate gameplay then in the original two games. The gameplay changed a large amount of stuff that makes the gameplay in Super Mario Brothers 3 almost perfect.
To start with, this is one of the hardest games for the NES for the first play through. It also is extremely hard because the game is long and has no save states, something sorely missing from the "next generation" console games of today.
There are 8 worlds in SMB3. They are...
There are also Fortress buildings that require Mario or Luigi to navigate a Fortress and then gain a key to open a lock on the map. Later on Level 8 there is also Boat and Tank levels that are similar to the auto-scrolling stages. The boat levels are in water where you must dodge cannons and weapons. The Tank levels are also moving levels that contain has many tanks with large cannons, and a couple huge cannons. Splattered through the entire game are Hammer Brothers stages on every world excluding the final world. In the stages Mario must fight the hammer brothers, though they are extremely fast for stages there is more of them then any other type of stage.
There is also the Boss stage of each world that is an airship that the player must complete. The ship flies and is similar to the boat stage except that there is no water, falling off is instant death. The ships are short but can get challenging later on. Most of them are just to avoid the Bullets Bills and cannonballs.
Finally there is the castle of Bowser, which is a hard stage to beat but not too difficult except for all the traps which are quite nice. There is also a final puzzle in the stage.
In addition to the stages of the game, there are a couple bonuses. The first is the Mushroom house that will give you one item or suit. Also there is the spade will give up to 5 one-ups if you line up the three rows into a mushroom, flower, or star. There is also popup bonuses like the game to flip over cards to get extra bonuses. After the regular stages in Super Mario Brothers 3, to end the stage there is a card that Mario must get. After three stages Mario receives a bonus. If Mario gets three unmatched cards, he receives a 1-up. If he get three mushrooms, Mario gains 2 one-ups. If there is three fire flower, Mario receives 3 one-ups. If Mario is lucky or skillful enough to get 3 Starmen on his cards, Mario receives the big bonus of 5 one-ups.
The suits all are different and fun to use, The leaf is the most common suit, other then the Super Mushroom if you are small.
SMB3 has a large amount of items besides the suits. There is
SMB3 has one of the longest lists of monsters for a NES game. There are at least 56 monsters in the game. Some of the categories of monsters are
Over all the game makes it so there is many, many, creatures and they are always different guys to kill on each level.
The most common mini-boss is BoomBoom who inhabits all the castles. He is a simple boss to beat if timed correctly, though he learns how to fly later in the game.
The bosses of the levels are as follows.
The bosses are different, and a sometimes hard and almost always fun to fight.
Super Mario Brothers 3 has many secrets. The lists are enormous of stuff to do in each level. There are a couple of interesting tricks that are easy to find.
At the end of a level if Mario is running full force and hits the bottom left corner of the card, he receives a starman card.
There is actually 3 methods to gaining all the 1-ups you require to beating Super Mario Brothers 3.