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curved space

created by Tristan

(idea) by Tristan (1.1 mon) (print)   ?   (I like it!) 1 C! Tue Feb 27 2001 at 9:09:06

Curved space is defined to be anywhere where the rules of geometry 'do not work'. For example, the angles of a triangle add up to more than 180°.

It is easier to explain this using two-dimensional examples because we can look into it from the outside. Consider a 2D plane. The internal angles of a triangle drawn on that plane will always sum to 180°. Now consider the surface of a sphere. If you draw a polygon with three straight sides, the internal angles will sum to greater than 180°. In fact, the excess angle is proportional to the area of the triangle.

To give an example, imagine starting at the North Pole and drawing a straight line to the Equator, which has length x. Turn 90° and draw a line of length x along the equator. Turn back towards the North Pole and draw another line of length x. This will bring you back to your starting point. You have drawn a polygon with three straight sides, hence it is a triangle, but the internal angles add up to 270°.

When this excess angle is greater than zero, the space is said to postively curved. When it is less than zero, space is negatively curved.

Another way to measure the curvature of a space is to measure the circumference of a circle and see how it compares with the circumference predicted by the formula 2 PI * radius. If we draw a circle around the North Pole at a distance of x, the circumference will be less than expected since the radius of the circle is actually the perpendicular distance between the circle and the central axis of the Earth, not x.

What about in three-dimensional space? This is harder to comprehend because the human mind has trouble imagining things outside of three dimensions. We can measure how 3D space is curved by using the circle example above. If the circumference is less than expected, the space is positively curved, if it is greater, space is negatively curved.

"But circles are 2D", I hear you cry, "aren't we dealing with 3D?". That is true and curvature of 3D space is orientation dependent. Changing the orientation of the circle will give different readings for the curvature of the space. It would seem logical to just use a sphere and see if the surface area is greater than or less than expected. This does indeed work but will give an average curvature for that region of space.


(idea) by Martian_Bob (3 mon) (print)   ?   (I like it!) 1 C! Thu Apr 26 2001 at 21:24:30

In the real world, space curvature happens when you get something really massive in one place. Actually, this occurs in any gravitational field, but it's often too small to be of any consequence.

Did you ever play with one of those big yellow coin funnel things, the kind you usually find at a museum? You know, the one where you put a coin on a slide, and it goes down onto the funnel and spirals inward, faster and faster, until it's going so fast that it looks like it's defying gravity by not tipping over or falling down the hole? That, more or less, is a demonstration of how gravity bends space; specifically, you're seeing how a black hole works.

Let's go back to our sheet of paper, but let's make it out of rubber this time, the really stretchy kind. Then, put a bowling ball on it. It would sag down a lot, right? And probably stretch, too. Let's take the bowling ball off for a second, and draw a line about halfway between an edge and the center. Then put the bowling ball back on. When the rubber stretches, it looks like the line has been "tugged" towards where the bowling ball is now resting, doesn't it? Well, that's a geodesic for you. The light is traveling along a straight line, but it looks curved because gravity has warped the space. A black hole is just so massive that it stretches the rubber down infinitely far, until it tears a hole in it, but hey, that's another node entirely.


printable version
chaos

Gravity's Rainbow Minkowski Space demonstration of curvature Geodesic
Sea of Dirac Spherical Geometry Lie bracket Quantum mechanics
What's it like having a curved penis? macho gravitational lensing Nothing lasts forever
Theory of Relativity quantum foam Firing the Surgeon General hypersphere
Continental Divide The three characteristics of existence frame of reference Sphereland
How Video Games Saved My Life Euclidean space Schwarzschild metric
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