Bartok itself goes about like this...
There exist many suggested rules for creation including switch, reverse, swap hands, changing places.
For one thing, ditch that 3-8 players bit. Bartog is simply dull with less than 8, and unmanageable with more than 20. If you've got less than that, rope in some passers-by. If you've got more, consider a game of Battle Bartog or even Three-Way Bartog. You'll probably need approximately one deck per three players. Try and find unusual decks, such as Tarot, Spanish, French, etc.
Find yourself a good, busy room, and set yourself up in the corner. You don't want people walking on you, but you want plenty of prospective players/victims. Spread the cards out in a messy ring, with a hole in the middle for the discard pile. Play begins once the basic meta-rules have been communicated and all players have drawn five cards.
The dealer (or winner of previous round) flips over a random card. Anyone may then play on this card. Then either of their neighbours may play on *that* card. Play proceeds in that direction.
Once a player has no cards left, they make up a new rule. This is where the fun starts. Bartog is quite a boring card game until the fifth or sixth round. It takes an experienced Grand Master to survive more than twenty.
Here are a list of "fun" rules. They are split into three sections, triggers, specifics and globals.
These are triggers. When any of the following occurs, one of the specific rules is used.
As an example, allow me to quote the rules to a recent game:
At this stage the Australians present went off to give koalas to the French, and us Irish went downstairs to watch The Life Of Brian.
printable version chaos
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