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20 Questions

created by IvyNeko

(thing) by yam (4.9 y) (print)   ?   (I like it!) Tue Apr 25 2000 at 3:02:31

A game in which one person has something in mind and is obligated to answer truthfully up to 20 (generally "yes or no" type) questions by the second person. If the second person guesses what it is, they win; otherwise they lose. The first question is traditionally "Is it animal, vegetable, or mineral?"

(idea) by ariels (1.6 d) (print)   ?   (I like it!) 1 C! Tue Jun 05 2001 at 12:17:17

Interestingly, it would appear you can only guess at most a million (1048576, to be precise) different things like that!

Think of it this way. At every stage, you look at all the knowledge you have, combined with the previous questions and answers you've received, and generate some question. Then you get one of exactly two answers. So you can reach at most 220 different results, no more.

Even if you allow yourself to use some (presumably weighted) randomness to generate your questions, the expected number of correct guesses is (at most) 1,000,000.

But I don't think anybody really believes this line of reasoning. What's wrong, then? Perhaps we adjust ourselves according to what we know of the person who chose the object, or maybe we "read" them for more information. Odd.


(idea) by Protector of Mankind (1.5 wk) (print)   ?   (I like it!) 1 C! Tue Apr 09 2002 at 16:49:08

A varitation for 20 questions

On road trips my family played a different version of twenty questions that was a bit more abstract. Maybe it has a name of its own, but I've never found it. There is no limit to the amount of questions in this variation and you're not trying to guess what the object\person\place is. So right off the bat it's pretty different from 20 questions. A neat thing about it though is it can be played on its own or at the same time as a standard game of 20 questions. If you play it with 20 questions, you're not restricted to yes or no questions and answers.

So how do you play?

One person makes up a rule that they must adhere to every time they answer a question. The other person/people ask different questions and try and figure out what the rule is. The answers don't have to make perfect sense they just have to follow the rule and address the question in some way. Here is an example:

Rule:

"I will always make reference to something that is spherical (basket ball, soccer ball, a planet, a jawbreaker, a pearl, peppercorn, a bubble, a marble)".

question : What is your favorite book?

answer : Around the World in 80 days

question : When trumpets sound how do you feel?

answer : Like putting pearls in my ears

question : What would you do if someone slapped your mom?

answer : Spit out my jawbreaker and bust their head open.
It's the kind of game that you don't want to put many restrictions on but you will find certain things might have to be outlawed based on the players. I think two restrictions are important. Physical movements cannot count as a rule and if grammar or any language/spelling type rule is allowed (The third word of my answer will always begin with the letter K) the game most be played on paper. It's nice to play on paper anyway so you can look over all the answers.

(idea) by mirko (1.1 wk) (print)   ?   (I like it!) 1 C! Fri Dec 07 2001 at 9:41:43

The first question is actually quaternary : Its answer could indeed be either "animal", "vegetal" or "mineral" but also "neither" as, if I want the others players to guess something which nature is either "lexical" or "boolean", or "numerical" (hence turning the game into a "Mystery Number" game), but also "historical", a "quote", "synthetic"...
This raises the total amount of possible answers to 2097152 which is 4 x 2^19 (2^21 would be shorter but a bit obfuscated).
Now, if we deal with common nouns, let's take the Oxford English dictionary which contains 231,100 entries in its 1989 Edition.
Of course, we may also want to guess some proper noun which enlarge this lexical set to a virtually unlimited cardinal.
Let's analyze which kind of binary (yes/no) question may be asked :
  1. Nature : Material / immaterial
  2. Nature : Living / Inanimate
  3. Nature : Natural / Artificial
Suppose one dichotomically got through Material / Living / Articial, we may then direct our following questions toward something related to genetic engineering (clone (Dolly ?), Monsanto's stuff...)

But now, if the answer to the first question had been "Immaterial", it might have been a good idea not to continue with the proposed 2nd question (Except if you want to make the players guess something which is related to something metaphysical, in which case, the obvious 2nd question would have been : "Is the answer related to metaphysics ?")...
That's why, Ariels, though I really liked your answer, I don't consider it correct as I consider the number of possible questions should rather be over 2^1 million (at least) hence, leading us to a number of 2^(1 million of millions) possibilities which is IMHO quite a lot before the game becomes boring.

UPDATE: I just visited the http://www.20q.net web site which URL was given in the Twenty Questions node.
Funny : for /dev/null it suggested me The Holy Spirit, then silence which was quite close in the latter case.

(thing) by RubenAzarja (1.9 wk) (print)   ?   (I like it!) Tue Apr 09 2002 at 15:09:35

20 Questions is a board game by University Games. This 2000 game consists of 400 playing cards with `something', `someone' or `somewhere', for instance: tango, Rembrandt van Rijn or Georgia. Each term goes with 20 indications, with which the players should be able to guess the subject. Georgia will go with descriptions like `I once hosted the Olympics' and `The Black Sea lies at my feet'.

If it's your turn, you take a card from the deck and read out if the subject is a `something', `someone' or `somewhere'. The person to the left of you starts with calling out a number between 1 and 20, which indicates the direction on your card. The player then gets to guess what it is. When the answer is wrong (which is probable in the first few turns), the next player asks for a number to be read and subsequently tries to guess the subject.

This goes on until someone gives the correct answer. Then the reader gets a number of points equal to the number of inquiries, and the one who guessed correctly gets the surplus from 20. For example: `Gouda cheese' has been guessed after 5 turns. The reader earns 5 points, the winning candidate gets 15. This indeed means that the sooner you guess correctly, the more points you earn. The points are cashed by moving your game piece.

Additional points can be earned when you land on a special spot on the board. Here you can win 2 to 10 points. You get a new card with a new subject. The answer should be deduced within 5 descriptive indications, earning you more points if you guess the right answer correctly soon.

Some numbers on the card do not contain directions, but assignments. Instead of getting wiser on the subject, you for instance have to swap places with someone or go back or forth x positions. This can be very frustrating if you're far ahead of the rest, but on the other hand it provided the weaker players with a chance to win too.

The game was first issued in 1991 under the name Quizt't (which also means, "I knew it" in Dutch if you say it swiftly) by entertainment company MB. In the same year it was nominated Game of The Year in Germany thanks to its communicative character. MB reissued the game in 1994 under the title Querdenker (German for something like Question Thinker). In these two versions, there was still a category `sometime', which also featured a year, for instance 1848, or 1972. Because it required certified historians to avoid this category being more like a gamble, it was dropped from the game. It can be played with 2 to 12 players. The more participants, the more exciting the game gets. Why? Because then you'll have to wait longer before it's your turn - and the most thrilling part of the game being the fact that you suddenly realize you know the answer while it's someone else's turn. Patience is a welcome quality in 20 Questions.


printable version
chaos

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