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Perspective Corrected texture Mapping

created by Xide

(idea) by Xide (?) (print)   ?   (I like it!) Sat Nov 13 1999 at 9:42:36

Check Texture Mapping, same Idea, just it interpolates 1/x as apposed to X as to correct the perspective, one problem, you require a divide within your inner loop which tends to slow the routine down quite a bit, don't bother, just learn Direct X...

printable version
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