Near Matches
Ignore Exact
Full Text
Dungeon Hack item list
created by
cecil36
(
thing
) by
cecil36
(2.1 y)
(
print
)
?
(
I like it!
)
Wed Jul 10 2002 at 17:03:29
The complete item listing of goodies that can be found while exploring the dungeons of
Dungeon Hack
.
Weapons
Throwing Dart: Does weak damage
Rock: Weak damage when thrown, usable to hold down switch plates
Stone of Good Luck: Adds +1 to
saving throws
. Enhances a
thief's
chance to pick locks
Throwing dagger: Slightly better damage than the Throwing Dart
Dagger: Usable by
magic-users
. Can't be thrown effectively. Damage is weak compared to other weapons.
Dagger of Venom: +1 to hit and damage. Chance of poisoning it's target
Staff: Two-handed weapon usable by magic-users. It's bluntness does not allow for significant damage.
Staff of Striking
: +3 to hit and damage. Embedded magic allows staff to do significant damage
Club
: Blunt weapon that does weak damage. Usable by magic-users
Mace
: Blunt weapon that does moderate damage. Usable by a
cleric
Flail
: Does slightly more damage than a mace. Usable by clerics.
Morning Star
: Does moderate damage. Also usable by clerics
Throwing Hammer
: Does weak damage. Can be thrown effectively
Maul
of the Titans: Very powerful weapon. Can be thrown, but needs to be picked up after every use, thus limiting it's effectiveness.
Axe
: Edged weapon that does moderate damage
Polearm
: Two-handed weapon that does significant damage. Usable by
warrior
classes only
Halberd
: Same as the Polearm
Short Sword
: Not as strong as the long sword
Long Sword
: Most effective one-handed weapon in the game. Usable by all classes except cleric and magic-user
Two-handed sword
: Two-handed terror for warriors
Sword of Slaying: Functions as a +1 long sword, but against the specified monster type, the sword will deal double damage
Arrow
: Ammunition for bows. Light damage, but can be retrieved
Arrow of Slaying: +3 to attack and damage against everything. Instantly kills specified monster if it hits it
Armor
Leather boots: Standard footwear for dungeon exploring. No significant bonus
Drow
boots: Allows wearer to move silently through the dungeon
Robe: Best armor for mages. No significant bonus to
armor class
(
AC
)
Leather Armor
: -2 to AC
Ring Mail
: -3 to AC
Brigadine Armor
: -3 to AC
Scale Mail
: -4 to AC
Chain Mail
: -5 to AC
Banded Armor
: -6 to AC
Bronze Plate
: -6 to AC
Plate Mail
: -7 to AC
Full Plate
: -8 to AC
Dragonskin Armor
: -7 to AC
Elven Chain Mail
: -5 to AC, most powerful armor for thieves due to its light weight
Cloak of Protection
: Bonus to Armor Class and saving throws. Can't be used with magical armor
Cloak of Defenselessness: Cursed item that increases the wearer's Armor Class. Needs to be uncursed to be removed
Bracers of Protection
: Adds a bonus to the wearer's Armor Class
Bracers of Defenselessness: Cursed item that increases the wearer's Armor Class. Needs to be uncursed to be removed
Bracers of Archery: +2 to hit and +1 to damage for any bow attack while worn. No benefit to Armor Class when worn
Shield
: -1 to AC. Can't be used by thieves and magic users
Magic Shield: Stronger than a regular shield. Bonus to Armor Class is equal to the bonus stated
Cursed shield: Cursed item that raises wearer's Armor Class
Magic
helm
: Same effect as a magic shield
Cursed Helm: Same effect as a cursed shield
Helm of Underwater Action: Allows wearer to move normally and breathe underwater
Helm of Stupidity: Cursed item that lowers
intelligence
to 7
Gauntlets
of Dexterity: Increases dexterity. Bonus is based on current
dexterity
score
Gauntlets of
Fire Giant
Strength: Gives a
strength
score of 22 while worn
Gauntlets of
Hill Giant
Strength: Gives a strength score of 19 while worn
Gauntlets of Ogre Power
: Gives a strength score of
18/00
while worn
Food
Apple: delicious, but not very filling
Rations: Typical adventurer's fare
Iron Rations: Rations with added preservatives. Very delicious and extra filling. These rarely spoil
Miscellaneous items
Holy Symbol
: Used by clerics and paladins to cast spells. Must be held to use
Spellbook
: Used by magic-users to cast spells. Must be held to be used
Thieves' tools: A set of
lockpicks
for thieves to unlock doors without using a key
Keys and Gems: Used as keys to open locked doors
Journal page: Gives the finder a hint about an item or a monster
Map parchment: Displays the full map of the level currently being explored
Silver Coin: Used to activate healing orbs. Provide a small amount of healing
Gold Coin: Used to activate healing orbs. Provides a greater amount of healing
Dust of
Remove Curse
: Allows user to remove cursed items. Has a preset number of uses before the supply is used up
Scrying Glass
: Hold in one hand, and an unidentified item in the other hand to identify it. Magical items will have their magical properties revealed
Set items
ITEMS OF FHANG
Armor of Fhang: Gives fire resistance to wearer
Helm of Fhang: Casts an aura of fear around wearer
Shield of Fhang
Sword of Fhang
LOST ITEMS OF MIDNIGHT
Lost Armor of Midnight: Wearer immune to damage caused by normal weapons
Lost Helm of Midnight: Wearer able to see illusionary walls
Lost Shield of Midnight: Wearer absorbs some damage taken
Lost Sword of Midnight
ITEMS OF KEIGN
Helm of Keign: Allows wearer to see invisible monsters
Plate Armor of Keign
Shield of Keign: Gives wearer some magic resistance
Sword of Keign
Wearing all four items of this set will give the wearer some additional magic resistance
ITEMS OF RAVENNA
Ravenna's Elven Mantle of Warding: Wearer immune to sleep and paralysis effects
Ravenna's Hat of Intellect
Ravenna's Signet of Priestly Skill
Ravenna's Staff of Swiftness
ITEMS OF ONEX
Hat of Onex: Bonus to saving throws
Quarterstaff of Onex
Ring of Onex
Robe of Onex: Reduces time spent memorizing spells
Wearing all four items will give the wearer some magic resistance
ITEMS OF GHREU
Ghreu's Leather Armor of Free Action
Ghreu's Nimble Boots of Prowling: Grants wearer feather falling and water walking
Ghreu's Shield of Dexterity
Ghreu's Tools of Opening: Auto-repairs itself in one day after breaking
Wearing all four items will alow the wearer to detect illusionary walls and
secret doors
.
ITEMS OF HIGH PRIEST MYRH
Chainmail of High Priest Myrh
High Priest Myrh's Holy Symbol: Increases power of all clerical spells cast
Mace of High Priest Myrh
Steel Helm of High Priest Myrh
Wearing all four items will increase the power of clerical spells
ITEMS OF PHOOS
The Chain Armor of Phoos
The Helm of Phoos
The Mace of Phoos: Has a chance of healing person wielding upon a successful hit
The Symbol of Phoos: Holder can pray for an addtional clerical spell per spell level
Wearing the complete set will give the wearer fire resistance
Books, Tomes, Librams, and Manuals
Book of Exalted Deeds: Clerics of good alignment will get a +1 bonus to
wisdom
and an experience bonus
Book of Vile Darkness: Clerics of evil alignment will get a +1 bonus to wisdom and an experience bonus
Libram of Gainful Conjuration: Magic-users of neutral alignment gain an experience bonus
Libram of Ineffable Damnation: Magic-users of evil alignment gain an experience bonus
Libram of Silver Magic: Magic-users of good alignment gain an experience bonus
Manual of Bodily Health: +1 to
constitution
when read
Manual of Gainful Excercise: +1 to strength when read
Manual of Puissant Skill at Arms: Fighters (not paladins or rangers) will recieve an experience bonus
Manual of Quickness in Action: +1 to dexterity when read
Manual of Stealthy Pilfering: Thieves get an experience bonus
Tome of Clear Thought: +1 to intelligence when read
Tome of Leadership and Influence: +1 to charisma when read
Tome of Understanding: +1 to wisdom when read
Vacuous Grimoire: A cursed tome. -1 to intelligence and/or -2 to wisdom when read
Scrolls
Protection from cold scroll: Protects from cold attacks
Protection from dragon breath scroll: Protects from
blue dragon
breath
Protection from electricity scroll: Protects from electrical attacks
Protection from gas scroll: Protects from gas attacks
Protection from level drain scroll: Protects from level drain by
undead
Protection from magic scroll: Protects from magic attacks (Ex.
magic missile
)
Protection from petrification scroll: Protects from stoning by
medusae
Protection from
poison
scroll: Protects from poisoning
Rings
Note that rings are unidentified when found
Ring of adornment: Useless ring which doesn't do anything
Ring of constitution: Adds 1 point of constitution as long as it is worn
Ring of dexterity: Adds 1 point of dexterity as long as it is worn
Ring of feather falling: Character doesn't take damage from falling down pits
Ring of fire resistance: Character takes less damage from fire attacks
Ring of free action: Cancels web, hold and paralyzation magic
Ring of invisibility: Makes character invisible until he attacks a monster
Ring of might: Makes attacks more powerful, allowing you to do more damage
Ring of protection: Decreases AC by plus. Doesn't work with magic armor
Ring of provocation: Cursed item which attracts and enrages monsters
Ring of regeneration: Regenerates hit points slowly
Ring of shocking grasp: When attacking with this hand, does 4-14 damage
Ring of strength: Adds +1 to strength as long as it is worn
Ring of sustain strength: Prevents strength drain by undead and special zones
Ring of sustenance: Eliminates need for food
Ring of weakness: Cursed item which drains both constitution and strength
Ring of wisdom: Adds 1 point of wisdom as long as it is worn
Ring of wizardry: Doubles the number of spells/spell level you can learn
Potions
Note that potions are unidentified when initially found
Aqua Regia: Just a bottle of plain 'ol colored water
Potion of Confusion: Disorients your character when consumed
Potion of Extra Healing: Heals 6-27 hit points of damage
Potion of Food Detection: Detects any food on the current level
Potion of Giant Strength: Temporarily gives you strength of 19+
Potion of Healing: Heals 4-10 hit points of damage
Potion of Invisibility: Makes character invisible until he attacks a monster
Potion of Monster Detection: Shows all the monsters on the current level
Potion of 'Neutralize Poison': Removes the poisoned condition
Potion of Poison: Poisons character when consumed. Throw at monsters to poison them
Potion of 'Resist Fire': Character takes less damage from fire attacks
Potion of Restore Strength: Restores any strength lost from undead zones
Potion of Speed: Allows character to move and attack twice as fast
Potion of Vitality: Eliminates need for food temporarily
Potion of 'Water Breathing': Allows movement underwater without losing HP
Oil of Fiery Burning: When thrown at monsters, inflicts 5-30 HP of damage
Wands
Wands are unidentified when found. Some have a preset number of charges which is randomly chosen when the wand is found. Wands with zero charges can't be recharged and should be discarded.
Mundane Wand: A useless, burned out wand
Wand of Acid: Shoots acid in the direction you are facing
Wand of Allurment: Teleports a monster in direction you're facing behind you
Wand of Cold: Shoots a cone of cold in the direction you are facing
Wand of Curing: Heals 6-21 hit points of damage
Wand of Distance: Teleports a monster away
Wand of Fire: Shoots a fireball in the direction you are facing
Wand of Frost: Shoots frost in the direction you are facing
Wand of Hasten Foe: A cursed wand which speeds up monsters
Wand of Hinder Foe: Speeds the character up, doubling movement and attacks
Wand of Lightning: Shoots lightning in the direction you are facing
Wand of Magic Missiles: Shoots magic missile in the direction you are facing
Wand of Paralyzation: Paralyzes the monster if front of you
Wand of Restoration: Restores any levels lost because of undead
Wand of Smiting: Equip as a weapon to use. Does 4-11 damage, plus extra vs.Golems. Most effective weapon for magic-users. Excellent attack speed and can also a second Wand of Smiting as a secondary weapon
Wand of Trap Detection: Detects all traps on current level
Amulets
Amulets are unidentified when found
Amulet of Magic Missiles: When held and used, it will fire a
Magic Missile
spell at a target
Amulet of Fireballs: When held and used, it will shoot a
fireball
at a target
Amulet of Magic Resistance: Character will take less damage from magic
Amulet of Imminent Return: Teleports you to stairs down on the level above. Useful if surrounded by tough monsters and you are low on HP
Necklace of Adornment: A useless, garbage amulet. Discard immediately when found
Source: Personal experience and www.gamefaqs.com
printable version
chaos
Dungeon Hack
Wing Attack Plan R
NetHack
Quaal's Feather Token
The Evil Overlord list
Forgotten Realms
cloud dragon
Y'know, if you
log in
, you can write something here, or contact authors directly on the site.
Create a New User
if you don't already have an account.
Login
Password
remember me
password reminder
register
Everything2 Help
Just another sprinkling of indeterminacy
morning sickness
Battle of Stalingrad
Camille Paglia
Empedocles
Some like it in the pot, nine days old
Too Shy to be Pretty
zoot suit
Time Bandits
Crinoline
Belief and Technique for Modern Prose
More 9/11 Conspiracy Theories
wave/particle duality
Aerosmith
a8ksh4
regret
(
idea
)
Heisenberg
Editor Log: July 2008
(
log
)
sam512
halfway homes, catacombs, twilight zones
(
fiction
)
Timeshredder
The Texas UFO Crash of 1897
(
event
)
Heitah
The Dark Knight
(
review
)
ignis_glaciesque
Uppsala
(
place
)
ignis_glaciesque
diffusion of responsibility
(
idea
)
TheOrientalAfrican
The Soft Meadow of my Childhood
(
event
)
BookReader
The Dragon Slayers
(
fiction
)
kohlcass
religiously fashionable
(
review
)
Pavlovna
waulking song
(
thing
)
tentative
Stick Man
(
poetry
)
Ereneta
The Fight with the Snapping Turtle: Or, the American St. George
(
poetry
)
sitaraika
Fog and fire
(
personal
)
MonoliTheory
She sobs in response
(
fiction
)
Everything 2 is brought to you by the letter C and
The Everything Development Company