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Civilization tips
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Thu Jun 08 2000 at 11:25:28
Here are some
hint
s for doing well in the game
Civilization
:
Settle!
Build lots and lots of
settlers
. These are one of the most
important
unit
s in the
game
.
Improve
the
area
around your
cities
a bit, then go off and
found
new ones.
Water, water, everywhere...
Water
is very
important
.
Irrigate
, don't
mine
or
plant
forest
s so much.
Build
cities near
river
s, and try to have
diagonal
access
to the
sea
. This
allow
s you to build
ship
s, without being so
exposed
to
enemy
ships as a
coastal
city or one on a
peninsula
.
All roads lead to Rome...
Road
s aren't just for
transportation
, they also
improve
the
trade
on
plain
s and
grassland
s.
Railroad
s will
improve
any kind of
terrain
.
To Battle!
Enemy
civilization
s are usually
aggressive
and
untrustworthy
. Don't be
suprised
when (not if) they
stab you in the back
and
betray your trust
. So
get them before they get you!
Especially
early
in the game, send out
chariot
s and
militia
to
conquer
other civilizations before they have a
chance
to build up their
defense
s.
High tech Romans
Technology is key
. Try to keep your
tax rate
below 50% if at all
possible
. Early in the
game
, before you have any
building
s, set it to zero. This will
maximize
your
scientific
output
.
(
thing
) by
f1r3br4nd
(7.5 y)
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Thu Jun 08 2000 at 22:38:15
In
Civ
I and II, my favourite strategy was not to build anything in the
cities
until I had build the
Adam Smith
wonder
. That way, 1) I could plow ever
penny
into research, with no
building
maintenance
to pay and 2) my cities would always top out at 8
population
and I wouldn't have to worry about keeping them
happy
. Once I built Adam Smith's
stock exchange
(or whatever it was), I'd build all the buildings that cost $1 to
maintain
(and therefore made
free
by the Adam Smith wonder). Eventually those cities would top out at like 12 or something, and I'd start wasting some
serious
money to
expand
them further. However, by that time, I'd have such a
nice
economy
that it really wasn't such a big deal to drop
cathedral
s and
stadium
s in every city (besides, things like
Women's Sufferage
and
Cure for Cancer
sure help a lot). This strategy does not seem to work in
Civilizaton CTP
. I don't remember what the deal is with
Test of Time
.
As soon as I had
railroad
s, I'd pave every inch of inhabited land with them.
One final
dirty trick
: when you have every city of note building
caravans
to pump
shields
into the wonder you're building, sometimes you'll end up with extra caravans and no more wonders to build. No prob. Stack them up outside your most
productive
city and put them to
sleep
. Nothing quite so much fun as finishing a wonder in one turn on caravans alone.
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