Everything2
Near Matches
Ignore Exact
Full Text
Everything2

Bungie Software

created by nieken

(thing) by nieken (5.3 y) (print)   ?   (I like it!) 1 C! Fri Jan 21 2000 at 19:13:14

Easily the most important factor in Macintosh gaming since being founded in 1991. Started in Chicago by Alexander Seropian (in lieu, according to the company website, of getting a real job) with friend and classmate Jason Jones. The pair distributed their first games out of Seropian's basement apartment, hawking them at trade shows until larger distributors noticed.

In 1992 they released Minotaur, which was revolutionary (at the time) for being playable only via modem or LAN. Pathways into Darkness was released a year later, being approximately analogous to Wolfenstine 3D. The first of the Marathon series was released in December of 1994, which brought a high quality DOOM-like game to the Macintosh desktop. The sequel was published two years later, and the final, Marathon Infinity, in 1996. The Marathon series introduced Bungie to the broader market and established them as a major force in the world of gaming. The games were successful for their art, and as would prove consistent for Bungie titles, the deeply engaging story line. Marathon 2: Durandal even saw Bungie stray from exclusive Macintosh publishing with a port for Windows 95.

Bungie went on to produce titles with ever increasing market significance. Abuse, Myth, Myth II, Oni, and Halo were dramatic evolutions for Bungie, and for the gaming industry as a whole. Once again, technological advancements were pared with deeply intriguing stories, pulling the player into the game and keeping them there. They also ported games for more platforms, including a Linux port for Myth II, and a Playstation 2 port of Oni.

In June of 2000, amid much frothing at the mouth by gamers and the Macintosh community, Bungie announced a deal to be acquired by Microsoft. Microsoft was interested in developers for its then prototype XBox, and Bungie was interested in long-term economic stability. Either way, the Bungie developers have since been relocated to Redmond, under unknown financial arraignments.

(thing) by dogwalker (2.2 y) (print)   ?   (I like it!) Thu Oct 04 2001 at 21:43:53

Re: Has Bungie ever released a really great game?

The short answer to this question is "Yes. Myth II." The complete answer is a little more complicated. Let's examine Bungie's line of very-very-good-but-not-great games.

1. Marathon & Marathon 2: Durandal. Clearly two very good games. The Marathon series had many technical features which did not appear in PC shooter until much later: double weapons, alternate fire mode, jumping, sloped floors, helper NPCs, etc. It also had a rather involving plot, which played out on monitors that the player could stop and read. Rabid fans abound, and a quick net search will show you that their love of this game runs deep. So, is it a great game?

Two problems. One -- the majority of gamers own only PCs, and never played Marathon. And two -- Doom.

Doom was the best computer game ever. It was so good that it absolutely defined what a first-person shooter was, what deathmatch was, what a shareware program was. Marathon's slower pace and more limited market meant that it is less remembered today, but Marathon may indeed have been a great game, only overshadowed by Doom.

2. Myth: the Fallen Lords & Myth 2: Soulblighter. Again, these games are both clearly very good. Myth was truly innovative, a real-time tactics game with a three-d engine, blood and body parts, a non-Tolkien-derivative fantasy world, and best of all, dwarfs with explosives. The single-player campaign was tense and involving, and playing multiplayer on bungie.net was damned near the best thing since sliced bread. (or woulda been, if the place weren't overrun by kiddies and statwhores)

Problems? Well, controlling the camera angle was a little dicey at times. The single-player could be damned difficult. The aforementioned kiddies and statwhores. Multiplayer games degenerating into click-fests. Ultimately the Myth games stand as one of a kind, real-time tactics games a breadth apart from the venerated RTS tree.

3. Oni. Again, an innovative, genre-blurring game that kicks some major ass. Not a great game, but definitely a good one. The engine is nice, the anime stylings are definitely on, and beating people up with combo moves will never go out of style.

Unfortunely, Oni has a case of console-itis: you must reach the next save point to get your progress saved, controls are not editable in-game, you must put them in a text file. Worst of all, no multi-player. Also, controlling Konoko can be a bit difficult until you get used to it.

So, what's the common theme here? All of Bungie's games have the potential to be great. Certainly you can find plenty of people willing to ramble on about the greatness of this game or that. However, all of their games lack the elements of mass appeal that would put them up there with Id and Blizzard. Straying from established genres, using slightly less friendly control schemes, trying to include the Mac market -- all these factors chip away at games that display periodic flashes of brilliance.

I would rate Bungie as a great game company, if only because the quality of their offerings is so consistently high. Whatever happens, you can be sure that Halo will not be an ordinary game.


(thing) by kapowaz (2.3 y) (print)   ?   (I like it!) Sat Jan 18 2003 at 12:33:16

It would that the above articles were all written prior to the release of Halo: Combat Evolved, and in the case of dogwalker's entry, without having (yet) played it.

Whilst many of Bungie's back catalogue have had the potential to be great, yet not been as well received as they might, Halo really does succeed in all the ways that the other games may have failed. How so?

  1. The control system is by far and away the best ever for a console-based First-Person Shooter game. This was always a cause of hesitation as to whether I should buy an XBox for me, but having done so I can now safely say that it works damned nearly as well as the mouse/keyboard combination so favoured by PC FPS players.
  2. The easier difficulty levels give in-game tutoring whenever you encounter a new feature of the game, such as using the ever-present melee attack, or climb into a vehicle (more on them later).
  3. The two-weapon only system introduces another dimension to a genre which has repeatedly been called stale; instead of carrying around a mini armoury, you must constantly think about which weapons are most appropriate, based on your enemies, the terrain and of course, what weapons are available. Running out of shotgun ammo on the later (Flood) levels certainly can force you to re-think your strategies.
  4. Without a doubt, the best Artificial Intelligence yet seen in a videogame. The difference between it and the AI from games such as, say Return to Castle Wolfenstein, is striking. The combination of interaction between friendly and hostile NPCs, the randomised starting positions of the enemies, and a variety of difficulty levels, means that the player will encounter many fantastic set-pieces which arise simply as a result.
  5. Seamless transition from First-Person Shooter gameplay to vehicle gameplay, be that on the ground in a jeep, an alien hoverbike, tank or even a single-person fighter. The vehicles work so well that you wonder how it is that just about every other FPS game has so horribly buggered up vehicles.

There are other things that make Halo great, an interesting storyline and fantastic graphics amongst things, but whatever criticisms you level at it, you cannot claim this game to be anything other than genre-defining. Like Half-Life before it, Halo has taken the FPS genre, turned it upside-down and given it a good shake.

As an aside in response to the remarks of Sky and Twiin, Halo will still be released on both the Macintosh and PC; the conversion is being handled by Gearbox Software (of Half-Life: Opposing Force fame) and is due for release between summer and autumn 2003.


printable version
chaos

Halo Oni Marathon Marathon Infinity
Pathways Into Darkness Halo 2 Marathon: Aleph One Give Me Powerpuff Girls Hentai or Give Me DEATH
Ambrosia Software Myth II Half-life: Opposing Force Soulblighter
Little Big Adventure Marathon 2: Durandal Pathos To God Be the Glory
X-box Tub Ring Windows 95 Bob
trackball Aria Giovanni Doom security officer
Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.
  Epicenter
Login
Password

password reminder
register

Everything2 Help

Cool Staff Picks
The best nodes of all time:
Bunyip
Rules of program optimization
Thanotropism
A Beginner's Guide to IRC
Aryan Nation
The Backyardigans
John Peel
Cryptic Crossword Clue Types
Dalai Lama
Scenes from a Memory
The Lord's Prayer
Rhapsody on a Windy Night
The name that lasted a million years
New Writeups
octillion369
Frost wyrm(person)
kalen
Three "T"s(idea)
octillion369
Undead(idea)
archiewood
Ico(fiction)
Heisenberg
Why I love Everything2(log)
octillion369
Death Knight(person)
XWiz
Are you hoping for a miracle?(review)
santo
The Host(review)
LostPsion
"Shut the Fuck Up" Theaters(idea)
beatrice
You've been slowly taking me over for nearly a year, do you know that?(idea)
Berek
YouTube(thing)
shaogo
How to Pretend to Have a Job(idea)
hapax
Les Provinciales(review)
zoeb
The Scene(review)
aneurin
Telephone Numbers for drama purposes(idea)
E2 is a by-product of the existence of The Everything Development Company